AI Insights · Timothy · January 2022
Top 5 Idler Games on Android in Europe, Q4 2021
Discover the performance of the top 5 idler games on Android in Europe during Q4 2021, including download, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 idler games on Android in Europe showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these games.
Stone Miner from ZPLAY Games saw a decline in weekly downloads, starting with approximately 911K in late September and dropping to around 197K by the end of December. Its weekly revenue also decreased, peaking at about $3.7K in the last week of September and reaching around $1.7K in the final week of December. Weekly active users followed a similar trend, decreasing from approximately 1.65M to around 477K over the same period.
My Little Universe by SayGames Ltd exhibited a notable increase in weekly revenue, beginning with negligible amounts and rising to about $28.3K by the end of December. Weekly downloads were strong, peaking at around 483K in early November before stabilizing at approximately 238K in the last week of December. The game’s weekly active users peaked at around 686K in early December, before settling at approximately 544K by the end of the quarter.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES experienced fluctuating weekly downloads, starting at around 324K in late September and ending the quarter at approximately 159K. Revenue remained minimal throughout the quarter, peaking at a modest $499 in the last week of September. The game’s weekly active users decreased from approximately 522K in late September to around 266K by the end of December.
Idle Lumber Empire by AppQuantum showed a steady increase in weekly revenue, beginning at around $50.2K in late September and peaking at approximately $152.9K by the end of December. Weekly downloads peaked at around 362K in late September, followed by fluctuations, and ended at approximately 282K in the last week of December. The game’s weekly active users increased from about 585K to around 447K over the quarter.
Moon Pioneer from VOODOO saw a significant spike in weekly downloads, peaking at around 972K in late October before declining to approximately 68K by the end of December. Weekly revenue was highest in the week of October 25, reaching about $6.8K, and tapered off to around $1.7K by the end of December. Weekly active users also saw a decline, starting at approximately 1.13M in late October and ending at around 194K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.